2D assets & animation
Built to play. Built to move.
Sprites, icons, tiles, UI, then the cutscene. 2D and 2D anime for games — generated on Grok Imagine, finished in Harmony, Photoshop, and DaVinci Resolve.
Pipeline & engines
What a game actually needs
Not a mood board. Files an engine can ingest — keyed, packed, and consistent across a set.
Sprites & cycles
Isolated characters, turnarounds, and loopable idle / walk / run / attack — 2D or anime.
Icons & pickups
One style contract across the set. Legible at 32px. No mixed treatments.
Tiles & UI
Seamless terrain, 9-slice panels, HUD frames with no type so you can localize.
Cutscenes
The same characters, animated. Spots and trailers when the game has to sell itself.
Asset showcase
Original work from this studio. Sprites are keyed. UI has no type. Items share a palette.






Three packages. Token-priced.
Grok Imagine 2.0 at $0.08 / 2K image. Video 1.5 at $0.25 / second of 1080p. We bake retries into the quote so the number you see is the number you pay.
Package 01
Sprite Kit
1 character
The playable. Turnaround, four cycles, eight icons — keyed and packed.
- Turnaround views
- Idle / walk / run / attack
- 8 inventory icons
- Keyed PNGs + sheet
- Two revision rounds
5–8 days
Start Sprite KitPackage 02
Game Set
Hero + world slice
A character people ship with: tiles, a UI kit, and a 24-icon set.
- Everything in Kit
- 16-tile terrain set
- UI panel + HUD frame
- 24 icons
- Two revision rounds
2–3 weeks
Start Game SetPackage 03
World
Art bible + 30s cutscene
The look of the game, plus a finished 30-second cinematic in the same language.
- Style bible
- 3 characters
- Tiles, UI, VFX
- 30s cutscene
- Dedicated art lead
5–7 weeks
Start WorldThe math
What a Sprite Kit actually burns
API units first. Then eight hours to key, pack, and ship. That is why $1,200 is not a race to the bottom — it is compute plus a real finish.
- Imagine 2K image
- $0.08
- 1080p video / sec
- $0.25
- Compute (w/ retries)
- $14.93
- Studio finish
- $680
- Cost to us
- $695
- You pay (2D)
- $1,200
Retries at ~2.5× on stills and ~1.8× on video. Grok 4.6 direction is billed per token ($2 / $6 per million in/out) and is a rounding error next to the pictures.
Same units, a 30s cutscene
À la carte assets
| Asset | 2D | Anime |
|---|---|---|
| Icon each | $40 | $50 |
| Character sprite idle pose | $160 | $210 |
| Animation cycle idle / walk / attack | $260 | $340 |
| Tileset 16 tiles | $790 | $890 |
| UI kit panel + HUD, no type | $1,100 | $1,100 |
Motion, when you need it
| Length | 2D | Anime |
|---|---|---|
| 30 seconds Cutscene, launch spot | $2,400 | $3,400 |
| 1 minute Trailer, key cinematic | $4,200 | $5,900 |
| 10 minutes Short, act, vertical slice | $28,000 | $39,000 |
| 1 hour Special, episode block | $95,000 | $135,000 |
| Feature (~90 min) Streaming / theatrical | from $420,000 | from $620,000 |
USD. Two revision rounds. Voice, licensed music, and extra languages on top. Feature rates assume this AI-assisted pipeline, not a 200-person theatrical crew.

Generate, then finish
- Grok Imagine. Style lock, sprites, icons, and video blocking — billed per image and per second.
- Harmony & Clip Studio. Cleanup, keys, sheets. Anime gets the extra frames.
- Photoshop / After Effects. Keying, packing, VFX, titles.
- Engine pack. Unity, Godot, Unreal — or a zip of PNGs, JSON, and a glTF-free 2D atlas.
Also in the studio
Need 3D models?
Hero characters, PBR props, modular kits — same token math, Blender through the engine.
3D Assets & Animation