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A 2D animated adventurer walking a cliff path at golden hour

2D assets & animation

Built to play. Built to move.

Sprites, icons, tiles, UI, then the cutscene. 2D and 2D anime for games — generated on Grok Imagine, finished in Harmony, Photoshop, and DaVinci Resolve.

Pipeline & engines

Toon Boom HarmonyToon Boom Storyboard ProAdobe PhotoshopAdobe After EffectsAdobe AnimateClip Studio PaintDaVinci ResolveUnityGodotUnreal EngineToon Boom HarmonyToon Boom Storyboard ProAdobe PhotoshopAdobe After EffectsAdobe AnimateClip Studio PaintDaVinci ResolveUnityGodotUnreal Engine

What a game actually needs

Not a mood board. Files an engine can ingest — keyed, packed, and consistent across a set.

Sprites & cycles

Isolated characters, turnarounds, and loopable idle / walk / run / attack — 2D or anime.

Icons & pickups

One style contract across the set. Legible at 32px. No mixed treatments.

Tiles & UI

Seamless terrain, 9-slice panels, HUD frames with no type so you can localize.

Cutscenes

The same characters, animated. Spots and trailers when the game has to sell itself.

Asset showcase

Original work from this studio. Sprites are keyed. UI has no type. Items share a palette.

Keyed 2D adventurer sprite on chroma green
Character sprite
Isolated, engine-ready
Keyed 2D anime character sprite on chroma green
Anime sprite
Same kit, heavier frames
Painterly 2D inventory items: sword, shield, potion, key, gem, coin
Item art
Icons & pickups
2D tileset diorama of grass, path, stone, and river
Tileset
Terrain you can walk
Fantasy 2D UI panel and HUD frame with no text
UI / HUD
9-slice, no type
Painterly 2D character close-up for cutscenes
Cutscene still
Then we animate it

Three packages. Token-priced.

Grok Imagine 2.0 at $0.08 / 2K image. Video 1.5 at $0.25 / second of 1080p. We bake retries into the quote so the number you see is the number you pay.

Package 01

Sprite Kit

1 character

The playable. Turnaround, four cycles, eight icons — keyed and packed.

2D $1,200
2D Anime $1,600
  • Turnaround views
  • Idle / walk / run / attack
  • 8 inventory icons
  • Keyed PNGs + sheet
  • Two revision rounds

5–8 days

Start Sprite Kit

Package 03

World

Art bible + 30s cutscene

The look of the game, plus a finished 30-second cinematic in the same language.

2D $14,800
2D Anime $19,500
  • Style bible
  • 3 characters
  • Tiles, UI, VFX
  • 30s cutscene
  • Dedicated art lead

5–7 weeks

Start World

The math

What a Sprite Kit actually burns

API units first. Then eight hours to key, pack, and ship. That is why $1,200 is not a race to the bottom — it is compute plus a real finish.

Imagine 2K image
$0.08
1080p video / sec
$0.25
Compute (w/ retries)
$14.93
Studio finish
$680
Cost to us
$695
You pay (2D)
$1,200

Retries at ~2.5× on stills and ~1.8× on video. Grok 4.6 direction is billed per token ($2 / $6 per million in/out) and is a rounding error next to the pictures.

Hero sprite + 2 edits
3 images · API $0.26
$0.65
Turnaround views
3 edits · API $0.27
$0.68
Four cycles (1080p video)
4 × 6s · API $6.00
$10.80
Source frames for video
4 images · API $0.32
$0.80
Eight icons
8 images · API $0.64
$1.60
Grok 4.6 art direction
~80k tokens · API $0.40
$0.40
Compute after retries
$14.93

Same units, a 30s cutscene

Style frames
10 images
$2.00
Boards
8 images
$1.60
Five shots, 1080p
30s video
$13.50
Grok 4.6 direction
~150k tokens
$0.70
Harmony + grade (17h)
Cleanup, composite, mix
$1,445
Cost to us → you pay
$1,463 → $2,400

À la carte assets

Asset2DAnime
Icon
each
$40$50
Character sprite
idle pose
$160$210
Animation cycle
idle / walk / attack
$260$340
Tileset
16 tiles
$790$890
UI kit
panel + HUD, no type
$1,100$1,100

Motion, when you need it

Length2DAnime
30 seconds
Cutscene, launch spot
$2,400$3,400
1 minute
Trailer, key cinematic
$4,200$5,900
10 minutes
Short, act, vertical slice
$28,000$39,000
1 hour
Special, episode block
$95,000$135,000
Feature (~90 min)
Streaming / theatrical
from $420,000from $620,000

USD. Two revision rounds. Voice, licensed music, and extra languages on top. Feature rates assume this AI-assisted pipeline, not a 200-person theatrical crew.

Animation desk with storyboard panels, color script, and sketches

Generate, then finish

  1. Grok Imagine. Style lock, sprites, icons, and video blocking — billed per image and per second.
  2. Harmony & Clip Studio. Cleanup, keys, sheets. Anime gets the extra frames.
  3. Photoshop / After Effects. Keying, packing, VFX, titles.
  4. Engine pack. Unity, Godot, Unreal — or a zip of PNGs, JSON, and a glTF-free 2D atlas.
Game-ready 3D fox android in A-pose

Also in the studio

Need 3D models?

Hero characters, PBR props, modular kits — same token math, Blender through the engine.

3D Assets & Animation

Questions

Both. The core product is game-ready 2D assets — sprites, icons, tiles, UI — plus cutscenes and spots when the game needs motion. Same pipeline, different deliverable.

From Grok Imagine API units: $0.08 per 2K image, $0.25 per second of 1080p video, plus retries and a Grok 4.6 art-direction pass. Then studio hours to key, pack, and finish in Harmony, Photoshop, and Resolve. The math is on this page.

One character: turnaround, four animation cycles (idle, walk, run, attack), eight inventory icons, keyed PNGs and a packed spritesheet. Anime kits use a heavier frame count.

2D Animation is painterly / Harmony-rigged, built for Western games and brand films. 2D Anime is frame-heavier with cinematic lighting — more keys, more video seconds, higher token burn.

Yes. Isolated sprites on a keyable background, spritesheets without divider lines, 9-slice UI, and tileables verified in a 2×2. Unity, Godot, and Unreal import packs on request.

Have a vertical slice that needs art?

Start your 2D kit

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