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Realtime communication

Every moment.
In sync.

The match. The conversation. The update everyone is waiting for. We engineer the connections that make your product feel immediate, wherever people are.

Multiplayer game display and dedicated server hardware in a connected gaming workspace
CONNECTIONS THAT MOVE YOUR PRODUCTPlay. Talk. Share.

Behind every shared moment.

People connected.
Systems working together.

MultiplayerVoice & videoMessaging
NDA by default Designed around your workload Tested beyond the happy pathEngagements from $2,000 CAD

01 / What we build

The right connection.
For every experience.

Six capabilities, shaped around your product. A messenger with calls or a game with a lobby is scoped as one connected engagement.

Curved monitor running a live multiplayer match beside telemetry and a server blade

Multiplayer experiences

Game servers & netcode

Authoritative servers, state synchronization, prediction, and the lobby services that bring players together.

Starting at$10,000 CAD
Split-screen video call on a desk monitor

Conversations that connect

Voice & video (WebRTC)

Voice, video, and screen sharing inside your product. Signaling, media routing, and connectivity designed together.

Starting at$12,000 CAD
Two phones exchanging messages across a desk

Keep the conversation going

Chat & messaging

Direct and group messaging, media, delivery receipts, typing indicators, and catch-up after a lost connection.

Starting at$8,000 CAD
Broadcast control room with a wall of stadium feeds

One update. Many people.

Live events & fan-out

Scores, notifications, market updates, and live feeds. Deliver changing information to the people following it.

Starting at$2,000 CAD
Tablet showing a city map of live presence

A shared view of the moment

Presence & sync

Online status, shared workspaces, live locations, and collaborative editing with deliberate conflict handling.

Starting at$3,000 CAD
Rack switch with a fiber patch into an SFP cage

Built around your network

Custom protocols & overlays

Purpose-built packet formats, delivery behavior, and encrypted overlays for specialized networks and workloads.

Starting at$6,000 CAD

Starting prices cover an agreed scope. Features, integrations, and operational requirements are confirmed before delivery.

02 / The connection underneath

Choose the experience.
We’ll engineer the path.

Timing, delivery, and recovery matter more than a protocol name. Explore where each approach fits.

Two-way application messages

Keep both sides in the conversation.

A persistent connection for messages moving between the client and server. A practical fit for chat, presence, commands, and call signaling.

Chat & presenceLive commandsCall signaling
WebSockets / Concept view
Client
↔
Application server

Plan connection authentication, reconnect behavior, message acknowledgments, and catch-up.

Illustrative architecture · No live connection

03 / Ready for the real world

A connection is just the start.
The experience has to hold.

Networks change. Devices sleep. Traffic spikes. We plan the behavior around those moments from the beginning.

Reconnect with context

Define what resumes, what replays, and how the client catches up when a connection returns.

Access stays intentional

Authenticate connections, authorize rooms and channels, and control who can publish or receive.

Measure the experience

Track latency, disconnects, queue depth, and media quality against the workload that matters.

Across products and industries
Multiplayer gamesCollaborationLive sportsLogisticsDevice fleetsCustomer support

04 / From idea to operation

Clear requirements.
Connected delivery.

A practical path from the experience you want to the infrastructure and operating plan behind it.

  1. 01

    Define the experience

    Map participants, concurrency, network conditions, and what must happen when a connection fails.

    Requirements + success criteria
  2. 02

    Design the connection

    Choose transports, session behavior, data flow, and the services around them.

    Architecture + protocol plan
  3. 03

    Build & test

    Validate under representative load, including reconnects, slow clients, and packet loss.

    Implementation + test evidence
  4. 04

    Launch & observe

    Deploy with dashboards, operational guidance, and a handover to your team.

    Release + runbooks

Before we connect

Good questions.
Clear answers.

From a first live feature to a complete communication platform, start with the details that shape the system.

Talk through the architecture

Yes. We build authoritative dedicated servers, state synchronization, snapshots, interest management, and client prediction. The transport mix for gameplay, lobbies, chat, and persistence is selected around the game and its deployment requirements.

Let’s build the connection.

Bring people closer.
Move your product forward.

Tell us who needs to connect, what they need to share,
and the experience you want to create.

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