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ZyroByte2D game art, sprites and animation studio

2D animation

Short films

Original 2D anime pirate captain
Original 2D anime kunoichi at dusk
Original 2D anime mage in a storm
Original 2D anime crystal lizard
Original 2D anime lantern street
Original 2D anime alpine valley
Original 2D anime rainy city
Original 2D anime sports coupe
Original 2D anime companion robot

Worlds. Sprites. Objects. Original 2D — look-dev on Imagine, finish in Harmony.

Pipeline & engines

Grok Imagine Seedance 2.0 Toon Boom Harmony Adobe Photoshop Adobe After Effects Clip Studio Paint DaVinci Resolve Unity Godot Unreal Engine Grok Imagine Seedance 2.0 Toon Boom Harmony Adobe Photoshop Adobe After Effects Clip Studio Paint DaVinci Resolve Unity Godot Unreal Engine

In motion

See it play

Two original 2D anime shots. A pirate bow, a ninja rooftop.

Original 2D anime pirate captain on the bow of a wooden ship as the camera orbits and the sea moves

Shonen short

Saltwake captain

A quiet ten-second shot. Camera eases around the bow, waves rolling, sails filling, a seagull crossing. He stands. Original 2D anime — the same language we pack for a game kit.

Original 2D anime kunoichi: close-up on her eyes, then a rooftop run and leap at dusk

Shonen short

Lantern-lane kunoichi

It opens on her eyes. The camera pulls back across a dusk village, then she runs the roofs and leaps. Original 2D anime — same pipeline as the kit.

What a game actually needs

Not a mood board. Files an engine can ingest — keyed, packed, and consistent across a set.

Sprites & cycles

Isolated characters, turnarounds, and loopable idle / walk / run / attack — 2D or anime.

Icons & pickups

One style contract across the set. Legible at 32px. No mixed treatments.

Tiles & UI

Seamless terrain, 9-slice panels, HUD frames with no type so you can localize.

Cutscenes

The same characters, animated. Spots and trailers when the game has to sell itself.

Catalog

The studio floor

Worlds first, then the things that live in them. Hover a row to pause. Click a frame for the stack.

Three packages

Starting prices in CAD. Sprite Kit from $250. Game Set from $500. World from $1,000.

Package 01

Sprite Kit

1 character

The playable. Turnaround, four cycles, eight icons — keyed and packed.

2D from $250 CAD
2D Anime from $350 CAD
  • Turnaround views
  • Idle / walk / run / attack
  • 8 inventory icons
  • Keyed PNGs + sheet
  • Two revision rounds

1–2 days

Start Sprite Kit

Package 03

World

Art bible + 30s cutscene

The look of the game, plus a finished 30-second cinematic in the same language.

2D from $1,000 CAD
2D Anime from $1,300 CAD
  • Style bible
  • 3 characters
  • Tiles, UI, VFX
  • 30s cutscene
  • Dedicated art lead

8–12 days

Start World
Animation desk with storyboard panels, color script, and sketches

Generate, then finish

  1. Grok Imagine. Style lock, sprites, icons.
  2. Seedance. Cycles on Mini 720p, cinematics on 2.0 1080p.
  3. Pack. Key, sheet, 9-slice. Minutes, not a week in Harmony.
  4. Engine zip. Unity, Godot, Unreal — PNGs, JSON, atlas.
Original 3D teal assault mech and gold-visor pilot in a dusty canyon

Also in the studio

Need 3D models?

Hero characters, PBR props, modular kits — same studio, engine packs for Unreal and Unity.

3D Assets & Animation

Questions

Both. The core product is game-ready 2D assets — sprites, icons, tiles, UI — plus cutscenes and spots when the game needs motion. Same pipeline, different deliverable.

Have a world, a sprite, or a poly-free budget?

Start your 2D pack

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