- MVP Development A first version that ships
- Full Product Development App, backend, admin, ops
- Scaling & Platform Performance under load
- Web App Development Product-grade web apps
- Mobile App Development iOS and Android, one codebase
- Desktop Development Windows, macOS, and Linux
- API & Backend Systems Integrations and production APIs
- Shipping Platforms Carrier APIs and multi-carrier platforms
- Admin Dashboards Consoles a team works from
- Ecommerce Solutions Stores, payments, and orders
- AI Platform Mission Control for your team
- Game Development iOS, Android, web, desktop
- 2D Assets & Animation Sprites, UI, and cutscenes
- 3D Assets & Animation Characters, props, cinematics
- Embedded Hardware Boards, firmware, manufacturing
- Robotics & Autonomy Perception, planning, control
- Scientific & Biomedical Instrument-adjacent software
- Aerospace & Simulation Enterprise programs only
- Realtime Communication Game servers, WebRTC, UDP/TCP
- AI Tracking People, plates, pulse — live cameras
- Security Communications 4G PTT, command, personnel
- End-to-End Encryption Your keys, Signal-class sessions
- Consultation Scope, architecture, a plan
- Asset Design 2D and 3D under one roof
ZyroByte2D game art, sprites and animation studio
2D animation
Short films









Worlds. Sprites. Objects. Original 2D — look-dev on Imagine, finish in Harmony.
Pipeline & engines
In motion
See it play
Two original 2D anime shots. A pirate bow, a ninja rooftop.
Shonen short
Saltwake captain
A quiet ten-second shot. Camera eases around the bow, waves rolling, sails filling, a seagull crossing. He stands. Original 2D anime — the same language we pack for a game kit.
Shonen short
Lantern-lane kunoichi
It opens on her eyes. The camera pulls back across a dusk village, then she runs the roofs and leaps. Original 2D anime — same pipeline as the kit.
What a game actually needs
Not a mood board. Files an engine can ingest — keyed, packed, and consistent across a set.
Sprites & cycles
Isolated characters, turnarounds, and loopable idle / walk / run / attack — 2D or anime.
Icons & pickups
One style contract across the set. Legible at 32px. No mixed treatments.
Tiles & UI
Seamless terrain, 9-slice panels, HUD frames with no type so you can localize.
Cutscenes
The same characters, animated. Spots and trailers when the game has to sell itself.
Catalog
The studio floor
Worlds first, then the things that live in them. Hover a row to pause. Click a frame for the stack.
Three packages
Starting prices in CAD. Sprite Kit from $250. Game Set from $500. World from $1,000.
Package 01
Sprite Kit
1 character
The playable. Turnaround, four cycles, eight icons — keyed and packed.
- Turnaround views
- Idle / walk / run / attack
- 8 inventory icons
- Keyed PNGs + sheet
- Two revision rounds
1–2 days
Start Sprite KitPackage 02
Game Set
Hero + world slice
A character people ship with: tiles, a UI kit, and a 24-icon set.
- Everything in Kit
- 16-tile terrain set
- UI panel + HUD frame
- 24 icons
- Two revision rounds
3–5 days
Start Game SetPackage 03
World
Art bible + 30s cutscene
The look of the game, plus a finished 30-second cinematic in the same language.
- Style bible
- 3 characters
- Tiles, UI, VFX
- 30s cutscene
- Dedicated art lead
8–12 days
Start World
Generate, then finish
- Grok Imagine. Style lock, sprites, icons.
- Seedance. Cycles on Mini 720p, cinematics on 2.0 1080p.
- Pack. Key, sheet, 9-slice. Minutes, not a week in Harmony.
- Engine zip. Unity, Godot, Unreal — PNGs, JSON, atlas.
Also in the studio
Need 3D models?
Hero characters, PBR props, modular kits — same studio, engine packs for Unreal and Unity.
3D Assets & AnimationQuestions
Both. The core product is game-ready 2D assets — sprites, icons, tiles, UI — plus cutscenes and spots when the game needs motion. Same pipeline, different deliverable.
Starting prices in CAD. A Sprite Kit starts at $250, a Game Set at $500, a World at $1,000. Anime is a higher starting tier. Final quotes follow the brief — poly, frames, and length.
One character: turnaround, four animation cycles (idle, walk, run, attack), eight inventory icons, keyed PNGs and a packed spritesheet. Anime kits use a heavier frame count.
2D Animation is painterly / Harmony-rigged, built for Western games and brand films. 2D Anime is frame-heavier with cinematic lighting — more keys, more video seconds, higher token burn.
Yes. Landscapes, anime streets, downtown blocks, interiors, hangars. A world is a background kit plus the tiles and props that live in it. Vehicles and custom objects are quoted beside it.
Yes. Isolated sprites on a keyable background, spritesheets without divider lines, 9-slice UI, and tileables verified in a 2×2. Unity, Godot, and Unreal import packs on request.