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A cinematic 3D alpine landscape at sunrise

3D assets & animation

Worlds. Vehicles. Objects.

Landscapes, anime streets, downtown blocks. Cars, trucks, game props, and the custom object on the table. Look-dev on Grok Imagine. Mesh in Blender. Packed for Unreal, Unity, and glTF.

Toolchain

Grok Imagine Seedance 2.0 Meshy Blender Unreal Engine Unity glTF / Draco DaVinci Resolve Grok Imagine Seedance 2.0 Meshy Blender Unreal Engine Unity glTF / Draco DaVinci Resolve

Catalog

The studio floor

Worlds first, then the things that live in them. Hover a row to pause. Click a frame for the stack.

Three packages

Starting prices in CAD. Hero from $350. Prop pack from $500. World from $1,200.

Package 01

Prop Pack

8 game-ready meshes

Weapons, chests, pickups — PBR, LODs, and a glTF zip.

from $500 CAD

  • 8 unique props
  • 2K PBR sets
  • LOD0–2
  • glTF + source
  • Two revision rounds

2–4 days

Start Prop Pack

Package 03

World

Hero + kit + 30s

A playable look: character, 24 props, a modular set, and a finished cinematic.

from $1,200 CAD

  • Hero package
  • 24 props
  • Modular kit
  • 30s cinematic
  • Dedicated art lead

8–12 days

Start World

À la carte models

AssetCAD
Prop
PBR, LOD, glTF
from $90 CAD
Custom object
product / hard-surface
from $120 CAD
Modular piece
wall, floor, trim
from $100 CAD
Vehicle
car, truck, bike
from $150 CAD
Hero character
mesh + textures, unrigged
from $150 CAD
Game rig + 6 anims
added to a hero
from $80 CAD
Environment kit
12 modular meshes
from $800 CAD

Cinematics

LengthCAD
30 seconds
Trailer, product spot
from $450 CAD
1 minute
Launch film
from $800 CAD
10 minutes
Sequence, short
from $4,000 CAD
1 hour
Special, episode block
from $14,000 CAD
Feature (~90 min)
Streaming / theatrical
from $28,000 CAD

Starting prices in CAD. Feature rates assume this pipeline, not a theatrical crew.

Keyed 2D adventurer sprite

Also in the studio

Need 2D sprites?

Kits, tiles, UI, and 2D / anime cutscenes — same studio, Harmony finish.

2D Assets & Animation

Questions

Both. Grok Imagine locks the look. Meshy (or Tripo) builds the mesh, PBR, and a game rig. Seedance turns the still. You get glTF / FBX. Blender only if the brief needs a hand-built hero.

Yes. Landscapes, stylized streets, downtown blocks, interiors, hangars. A world is a modular kit: floors, walls, trim, vegetation, and the hero still that sells it. Vehicles and interactables are quoted beside it.

Starting prices in CAD. A single prop from $90. An eight-prop pack from $500. A hero from $350. A vehicle from $150.

Unreal, Unity, and glTF for the web. Poly and texture budgets are agreed before a vertex is locked.

Have a world, a vehicle, or a poly cap?

Start your 3D pack

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